Friday, December 12, 2008

Final Crisis 5


I sort of forgot about this mini-series. It feels like it's been stretching on for a year.
Final Crisis 5 is out, and I've got a review for you.

There's no way to summarize or explain this issue without spoiling the inherent fun of reading a completely batshit insane Grant Morrison comic. Suffice it to say that Darkseid becomes a God again and kills time, while Metron solves a motherboxxx disguised as a Rubik's Cube in 17 moves, and unleashing a new God from the Fifth World.

The art, credited to four people, is surprisingly stable, if not for a couple wonky faces and a couple sketchy rough patches. The painterly colouring job is probably the best part, and succeeds in unifying the different art teams. Can I just go on record again and say I can't believe DC trusted J. G. Jones to pencil and ink 7 full issues?

Morrison's pace is even crazier than the first issue but this one makes the most amount of sense, maybe? One of Darkseid's minions, possibly Desaad, spoils the ending of
Batman R.I.P., sort of, maybe, but we won't know for sure until the end of January. Am I really saying that? Final Crisis goes on until February? Good lord.

Is this worth the interminable wait? Well, yes, 'cause it's Grant Morrison doing a universe-smashing cosmic story using a billion Kirby concepts at a lightning quick speed. But... it's also very slow in coming out, and the unevenness of the artists coupled with the "highlights" style narrative means that it's not that terrific of a story. It's better art than
Batman R.I.P. but it's still dissatisfying.

I was thinking of the essential differences between
Final Crisis and Secret Invasion today. It's hard not to compare the two, considering one ended last week and the other just got past the halfway point this week. In one issue of Final Crisis, Morrison kills time, enslaves three billion people, has three different battles, two of them epic, and foreshadows another billion concepts. In eight issues of Secret Invasion, the heroes went from fighting Skrulls in the Savage Land to fighting Skrulls in New York. What else happened?

So for less money, you're getting more story in
Final Crisis. It's just a shame that it's not quite hitting all the right operational beats I require (ie, timeliness, evenness). This review comes off sounding moderately negative, but I still recommend this comic. It's fun and epic and foreboding and completely batshit insane. Final Crisis 5 is good, but not quite great.

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